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ICGSE 2021: 15. International Conference on Gamification and Software Engineering

时间:2021-10-18 至 2021-10-19

ICGSE 2021: 15. International Conference on Gamification and Software Engineering
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ICGSE 2021: 15. International Conference on Gamification and Software Engineering
会议时间:2021-10-18 至 2021-10-19
会议地点: Rome, Italy,Rome,Italy 周边酒店预订

发票类型: 不支持开票
参会凭证:其它

门票信息
Participation Type Early Registration Ticket Fees Registration Ticket Fees
Non-Student Oral/Poster Presenter Registration € 450 € 500
Student Oral/Poster Presenter Registration € 350 € 400
Listener Registration € 250 € 300
Additional Paper Publication € 100
会议介绍

The International Research Conference Aims and Objectives

The International Research Conference is a federated organization dedicated to bringing together a significant number of diverse scholarly events for presentation within the conference program. Events will run over a span of time during the conference depending on the number and length of the presentations. With its high quality, it provides an exceptional value for students, academics and industry researchers.

ICGSE 2021: 15. International Conference on Gamification and Software Engineering aims to bring together leading academic scientists, researchers and research scholars to exchange and share their experiences and research results on all aspects of Gamification and Software Engineering. It also provides a premier interdisciplinary platform for researchers, practitioners and educators to present and discuss the most recent innovations, trends, and concerns as well as practical challenges encountered and solutions adopted in the fields of Gamification and Software Engineering

Call for Contributions

Prospective authors are kindly encouraged to contribute to and help shape the conference through submissions of their research abstracts, papers and e-posters. Also, high quality research contributions describing original and unpublished results of conceptual, constructive, empirical, experimental, or theoretical work in all areas of Gamification and Software Engineering are cordially invited for presentation at the conference. The conference solicits contributions of abstracts, papers and e-posters that address themes and topics of the conference, including figures, tables and references of novel research materials.

Guidelines for Authors

Please ensure your submission meets the conference's strict guidelines for accepting scholarly papers. Downloadable versions of the check list for Full-Text Papers and Abstract Papers.

Please refer to the Paper Submission Guideline, Abstract Submission Guideline and Author Information before submitting your paper.

Conference Proceedings

All submitted conference papers will be blind peer reviewed by three competent reviewers. The peer-reviewed conference proceedings are indexed in the Open Science Index, Google Scholar, Semantic Scholar, Zenedo, OpenAIRE, BASE, WorldCAT, Sherpa/RoMEO, and other index databases. Impact Factor Indicators.

Special Journal Issues

ICGSE 2021 has teamed up with the Special Journal Issue on Gamification and Software Engineering. A number of selected high-impact full text papers will also be considered for the special journal issues. All submitted papers will have the opportunity to be considered for this Special Journal Issue. The paper selection will be carried out during the peer review process as well as at the conference presentation stage. Submitted papers must not be under consideration by any other journal or publication. The final decision for paper selection will be made based on peer review reports by the Guest Editors and the Editor-in-Chief jointly. Selected full-text papers will be published online free of charge.

Conference Sponsor and Exhibitor Opportunities

The Conference offers the opportunity to become a conference sponsor or exhibitor. To participate as a sponsor or exhibitor, please download and complete the Conference Sponsorship Request Form.

Selected Papers

  1. The Price of Knowledge in the Times of Commodification of Higher Education: A Case Study on the Changing Face of Education
    Joanna Peksa, Faith Dillon-Lee
  2. The Impact of Gamification on Self-Assessment for English Language Learners in Saudi Arabia
    Wala A. Bagunaid, Maram Meccawy, Arwa Allinjawi, Zilal Meccawy
  3. Developing a Customizable Serious Game and Its Applicability in the Classroom
    Anita Kéri
  4. Socio-Technical Systems: Transforming Theory into Practice
    L. Ngowi, N. H. Mvungi
  5. Knowledge Representation and Inconsistency Reasoning of Class Diagram Maintenance in Big Data
    Chi-Lun Liu
  6. Automated User Story Driven Approach for Web-Based Functional Testing
    Mahawish Masud, Muhammad Iqbal, M. U. Khan, Farooque Azam
  7. Designing for Experience-Based Tourism: A Virtual Tour in Tehran
    Maryam Khalili, Fateme Ghanei
  8. An Analysis of Gamification in the Post-Secondary Classroom
    F. Saccucci
  9. Designing a Socio-Technical System for Groundwater Resources Management, Applying Smart Energy and Water Meter
    S. Mahdi Sadatmansouri, Maryam Khalili
  10. The Impact of Regulatory Changes on the Development of Mobile Medical Apps
    M. McHugh, D. Lillis
  11. Four Phase Methodology for Developing Secure Software
    Carlos Gonzalez-Flores, Ernesto Liñan-García
  12. Bilingual Gaming Kit to Teach English Language through Collaborative Learning
    Sarayu Agarwal
  13. Intelligent Process and Model Applied for E-Learning Systems
    Mafawez Alharbi, Mahdi Jemmali
  14. Gamification as a Tool for Influencing Customers' Behaviour
    B. Zatwarnicka-Madura
  15. An Extensible Software Infrastructure for Computer Aided Custom Monitoring of Patients in Smart Homes
    Ritwik Dutta, Marilyn Wolf
John Kanyaru Heriot - Watt University, UK
Vishal Barot Loughborough University, UK
Mohammed Rezaul Karim Guildhall College, UK
Catherine Fang Carnegie Mellon University, US
Cindy Corritore Creighton University, US
Aziz Fellah Northwest Missouri State University, US
Cheer-Sun Yang West Chester University, US
Sandeep Reddivari University of North Florida, US
Suresh Kamath MetLife Inc, US
Mengyu Qiao New Mexico Institute of Mining and Technology, US
Zhinan Zhou Samsung Telecommunications America, US
Amogh Kavimandan The Mathworks Inc., US
Joo Tan Kutztown University, US
Fangyang Shen Ali Northern New Mexico College, US
Walid Saba American Institutes for Research, US
Gizem Kayar Mugla Sitki Kocman University, TR
Padmaja Madugula GITAM University, IN
Omar Aljadaan RAK Medical and Health Sciences University, AE
Salvador Antelmo Casanova Vaelncia Michoacan University of Saint Nicholas of Hidalgo, MX
Blaise Fyama Mwepu Protestant University of Lubumbashi, CD
Mohd Hafeez Osman University Putra Malaysia, MY
German-Lenin Dugarte-Peña Universidad Carlos III de Madrid, ES
Emmanuel Mkpojiogu Veritas University, NG
Irakli Basheleishvili Akaki Tsereteli State University, GE
Laurent Thiry Universite de Haute Alsace, FR
Chandrasekar Venkatchalam Malla Reddy College of Engineering and Technology, IN
K Mehata Hindustan University, IN
Muhammad Asghar Gomal University, PK
Naseer Abdulkarim Jaber Al-Habeeb University Politehnica of Bucharest, RO
Arvin De La Cruz Polytechnic University of the Philippines, PH
会议日程
Abstracts/Full-Text Paper Submission Deadline   April 01, 2021
Notification of Acceptance/Rejection   April 15, 2021
Final Paper (Camera Ready) Submission & Early Bird Registration Deadline   June 17, 2021
Conference Dates   October 18-19, 2021
参会指南
会议地点
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