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10th International Conference on Language, Media and Culture (ICLMC 2021)
- 会议时间:2021-05-28 至 2021-05-30
- 会议地点: Nishinippon Institute of Technology 1 Chome-11 Aratsu, Kanda, Miyako District,Fukuoka,Japan 周边酒店预订
- 主办单位: International Economics Development and Research Center (IEDRC)
发票类型:
不支持开票
参会凭证:其它
The 10th International Conference on Language, Media and Culture (ICLMC 2021) covers topics such as:
- Social, Cultural, and Political Contexts of Language Teacher Education
- The Knowledge Base of Language Teacher Education
- Practices of Language Teacher Education
- Collaborations in Language Teacher Education
- The relationship between linguistic structure and cognitive processes
- The transformative nature of the role of language and communication in human cognition
- Typesetting and font designs of Asian languages
- Input and output of large character sets of Asian languages
- Multimodal representations and processing
- Asian character encoding and compression
- Phonology and morphology
- Voice input and output
- Grammars, syntax, semantics and discourse
- Lexical semantics and word sense
- Word sense disambiguation, semantic role labeling and semantic parsing
- Word segmentation, chunking, tagging and syntactic parsing
- Language, linguistic and speech resource development
- Discourse analysis
- Machine learning for natural language
- Evaluation methods and user studies
- Text mining and information extraction, summarization and retrieval
- Text analysis, understanding, summarization and generation
- Text Sentiment analysis, opinion mining and question answering
- Text entailment and paraphrasing
- Linguistic, psychological and mathematical models of language, computational psycholinguistics
- Machine translation and multilingual processing
- Language modeling, statistical methods in natural language processing and speech processing
- Computational linguistics and mathematical linguistics
- Rich transcription and spoken information retrieval
- Spoken language processing, understanding, generation and translation
- Natural language applications, tools and resources, system evaluation
- Speech recognition and synthesis
- NLP in vertical domains, such as biomedical, chemical and legal text
- Asian language learning, teaching and computer-aided language learning
- New Genres, New Standards
- NLP on noisy unstructured text, such as email, blogs, and SMS
- Pervasive Entertainment and Game-Playing
- Novel and Evolutionary Platforms / Hardware Devices
- Social and Human Factors of Entertainment
- Robots and Cyber Pets
- Simulation Applications of Games, and Military Training
- Self Reflecting Entertainment
- Role of English and Asian languages in globalised contexts
- Language Change and Variation
- English for Specific Purposes (ESP)
- New Varieties of English
- Language and Literature
- Language, Identity and Culture
- Literature and Film
- Language and Popular Culture
- Language and Gender
- Language and Power
- Language, Culture and Translation
- Language and the New Media
- Women’s Writings
- New Writings in English
- Teaching and Learning of English as a Foreign/ Second Language
- Teaching of Language and Literature
- Interdisciplinarity in Language Teaching and Learning
- Effective Teaching Methodologies in Language and Literature Classrooms
- Teaching Translation
- Assessment Practices to Language and Literature Teaching
- Theoretical research on forensic linguistics
- Language and ICT
- Legal translation and courtroom interpreting
- Legal discourse analysis
- Research on legal language teaching
- The application of forensic linguistics
- Special hardware and software for Asian language computing
- Construction of corpus for forensic purposes
- Aesthetics, Ontology and Social Reflection
- Interactive Design for Entertainment
- Augmented, Virtual and Mixed Reality
- Art, Design and Novel Media
- Computer Games and Game Based Interfaces
- Computer Animation
- Education, Training, and Edutainment Technologies
- Digital Storytelling and Interactive Television
- Image/Video Processing Techniques for Entertainment
- Entertainment and Healthcare
- Mobile Entertainment via e.g. Mobile Phones, PDAs etc
- Interactive Computer Graphics
- Narrative Environments and Intelligent Medias
- Modeling Techniques for Games
- Sound, Music, Creative Environments
The 10th International Conference on Language, Media and Culture (ICLMC 2021) will be held in Fukuoka, Japan on 28-30 May 2021.
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